CHAOS LAB · DEVELOPMENT LOG
Development history
How the lab changed through decisions, experiments and feedback. Latest changes first, earlier stages below. Balance and animation are still evolving.
0.5.0 · First feedback → changes
Compact live perks, Z/X/C selection, a 20-second interval and preserved earned choices. Slower level progression and a gentler first minute. Four weapons and their ammo at the bottom center.

Weapons, voices and a reactive arena
Hero animations for shotgun, nailer, flare and crowbar; casings, nail trails and smoke. Monitors and panels take damage. Character voices react to waves, perks and panic. These experiments ship in 0.5.0.

0.4.0 · The industrial lab
Three sprite enemy types, an industrial arena, readable pickups and visible projectiles. Packaged audio, weapon switching and initial health display fixed; volume controls and EN/RU caricature voices added. The perk generator gained a separate developer tool.

Early public builds and website
The core loop took shape: movement, shooting, perks, waves and a run report. Portable Windows builds, update checks and the EN/RU site followed, then download statistics and a feedback link.
Next
We are testing combat readability and early difficulty, then developing voice scenes and how new perks are introduced. These are directions, not promised dates.