Content record

Archive

No season has finished

Nothing here entered the game by vote. Season 1 has not run, so there is no winner, no count and no proposer to credit. Everything currently in the game was written by the developer, and this page says so rather than leaving the column blank.

Seasons

One row per season. It will grow by one every four weeks once a round runs.
Season Candidates State Winner
1 — Health and Safety Review Static Cling, Overtime Pay, Budget Cuts Gated and shipping in 0.3.0. No round has opened; see the vote page None

The shipped catalog

Thirteen perks, permanent, offered three at a time when you level up. Ten of them rewrite projectile behaviour and compose with each other rather than replacing each other, which is where a run stops being predictable. All are developer-authored.

Descriptions are the text the game itself shows you.
Perk What it does Proposed by
AfterburnHits ignite targets. The follow-up paperwork is also on fire.Developer
Emergency Padding+25 maximum health and refill it. OSHA would probably approve.Developer
Greased LacesMove 1.5 units faster. Braking remains your problem.Developer
Hungry HomingPellets steer toward nearby enemies. They have developed opinions.Developer
Impatient TriggerFire interval ×0.8. Patience was never part of the build.Developer
Municipal GiantPellets become enormous and hit harder. Zoning approval pending.Developer
Paperwork PiercingPellets pass through two extra enemies. No signatures required.Developer
Pocket ClusterExpired pellets scatter five children. Tidiness was never promised.Developer
Return to SenderPellets turn back after 0.65 seconds and can hit you. Delivery remains your problem.Developer
Ricochet RoundsPellets bounce twice. Walls have joined the aiming team.Developer
Splitting ShotImpacts produce two smaller pellets. Basic arithmetic, weaponized.Developer
Velocity ProblemPellets accelerate in flight. The speed limit has left the building.Developer
Volatile PayloadImpact and expiry create blasts that can hurt you too. Warranty voided.Developer

Candidates on file

Candidates keep their record whatever a vote decides. A perk that loses one season stays on disk and may be offered again in a later one.
Candidate Season Gate result Status
Static Cling 1 Accepted on the first run Awaiting a round
Overtime Pay 1 Accepted; returning pellets can hit their owner Awaiting a round
Budget Cuts 1 Rejected as written, eased to one extra split, then accepted Awaiting a round

The rejection is kept on the record rather than tidied away. As first written, Budget Cuts requested 1,486 projectiles with 808 refused and 255 of 256 pool slots filled — bounded only because the safety layer was holding it back. Eased, it measures 506 requested, about 6% refused and 117 slots. The numbers behind each verdict are on the vote page.

How proposals will be credited

When a proposed perk ships, the person who proposed it is named here, next to the season it won and the values it shipped with. The end-of-run Incident Report already prints an award every time you die and has room to print who proposed the perk that killed you.

Nothing is credited yet because nothing has been proposed from outside. The pipeline that will carry those proposals — model-generated data, a whitelist importer, a headless gate — is built and tested; what it has not had is a first outside idea to run through it.

Rejected proposals are kept too. A folder of files that quietly failed is a folder somebody eventually ships by mistake, so the gate deletes the resource and keeps the record.